Give players a reason to come back tomorrow.
Bonuses bring players in once. Habit, competition and a journey that notices when someone goes quiet keep them. Four standalone products, each on top of the stack you already run.
- 1
Daily Claimer
A reward for today. Day 7 is the big one. - 2
Missions
Daily and weekly tasks with a visible progress bar. - 3
Clan tournament
Play for the team, not just for a spot in the top ten. - 4
At-risk journey
Player goes quiet, the next step fires on its own.
Build the daily habit first.
The simplest mechanics do the most for D7 and D30. A player with a reason to open the site every day deposits more often.
Daily Claimer
Missions
Piggy Bank
Lootboxes
Lock
Smart Banners
Always-on mechanics sit in the Bubble and show each player only what they are eligible for. Trigger mechanics open when your CRM or backend sends the event.
Mechanics libraryMake competition social.
- Clan tournaments in Clans Battle. Every bet counts toward the team score. Clans by VIP, GGR tier or country. Bets from every vertical count.
- Tournaments. Real-time races and leaderboards inside Gamification by Gamixter, scored by multiplier or turnover.
Catch players before they leave.
- Stage rules: no activity for N days, a segment change, or an action done N times in a period.
- An At Risk stage with its own steps: a CRM message, a mechanic, a bonus, a wait, an exit.
Measure it against a control group.
A retention lift you cannot separate from organic growth is a guess. Keep 10-15% of the audience outside a campaign and compare.
Per-mechanic analytics
Funnel by stage
Cross-service reports
Start with one product.
Each one installs on its own.