Solutions · Retention

Give players a reason to come back tomorrow.

Bonuses bring players in once. Habit, competition and a journey that notices when someone goes quiet keep them. Four standalone products, each on top of the stack you already run.

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A retention loop, day by day
  1. 1

    Daily Claimer

    A reward for today. Day 7 is the big one.
  2. 2

    Missions

    Daily and weekly tasks with a visible progress bar.
  3. 3

    Clan tournament

    Play for the team, not just for a spot in the top ten.
  4. 4

    At-risk journey

    Player goes quiet, the next step fires on its own.

Build the daily habit first.

The simplest mechanics do the most for D7 and D30. A player with a reason to open the site every day deposits more often.

Daily Claimer

A 7-day reward calendar with a Final day. You choose streak resets and looping. Rewards by VIP tier.

Missions

Daily tasks, weekly streaks and seasonal campaigns, counted from the events you already send.

Piggy Bank

A personal pot that fills with every eligible bet. A reason to return and crack it open.

Lootboxes

Mystery rewards for deposit count, wager volume or days active. Brings players back better than flat cashback.

Lock

Gate a reward or a mechanic behind an activity milestone. A clear next step to chase.

Smart Banners

Page hints: "Do X, get Y" on the page where the player can act.

Always-on mechanics sit in the Bubble and show each player only what they are eligible for. Trigger mechanics open when your CRM or backend sends the event.

Mechanics library

Make competition social.

A solo leaderboard rewards the top few, and everyone below stops trying. Clans give every player a team to play for.
  • Clan tournaments in Clans Battle. Every bet counts toward the team score. Clans by VIP, GGR tier or country. Bets from every vertical count.
  • Tournaments. Real-time races and leaderboards inside Gamification by Gamixter, scored by multiplier or turnover.
Explore Clans Battle

Catch players before they leave.

Churn rarely happens in one day. VOKO puts every player in a lifecycle stage and moves them when their behaviour changes.
  • Stage rules: no activity for N days, a segment change, or an action done N times in a period.
  • An At Risk stage with its own steps: a CRM message, a mechanic, a bonus, a wait, an exit.
How VOKO runs a journey

Measure it against a control group.

A retention lift you cannot separate from organic growth is a guess. Keep 10-15% of the audience outside a campaign and compare.

Per-mechanic analytics

Sessions, completions and GGR impact for each mechanic, in real time.

Funnel by stage

How many players sit in each VOKO stage, for how long, and where A/B variants diverge.

Cross-service reports

Pitboss joins platform, CRM and product data into one report, next to the reports that matter most.

Start with one product.

Each one installs on its own.

Each product connects on its own to the CRM you already run, or to none. The list and what each product needs are on integrations.
Your CRM keeps executing. VOKO decides who gets what next. Each player holds exactly one position in a journey, so the next step is never ambiguous.
See how win-back journeys work on the reactivation page.